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:: d i e t e r o f t
h e s s ::
i'm a huge wwII buff. i'm fascinated particularly with the european
tour of operations stuff. being a nut for good design, i always thought
the germans had the slickest uniforms, especially hitler's personal
guard - the ss. these guys always come off evil, so when i decided to
build a "nefarious" type character to test out some facial
rigging ideas, dieter popped outta my head. i've joked about doing a
pilot for a saturday morning show about the holocaust, but that's a
bit... er, morbid. anyways, here's dieter....
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dieter
hair concepts & final face mesh- 11.02.04
i've
finished tweaking the mesh for the face. more wrinkles will happen
in the displacement/bump map. to this point i had no idea what
his hair is gonna look like so i whipped up a couple quick concepts
in pshop. i like the 3rd one. |
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dieter
WIP - 08.21.04
i'll
be updating this image as i finalize his model. he's gone through
several iterations up to now. i'm building him without any concept
art (which is a big no-no) so it's sort of like free-form sculpting.
i'll work on him, get distracted with something else for a few
weeks and come back and want to change the whole thing (you can
see a really early version of him below). i've gone more and more
stylized as i work on him. i'll finish out his whole body before
building out the facial rig. i imagine i'll use some german clip
or line from an old ww2 movie (like "the longest day")
to animate with.
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:: e a r l i e r v e r s i o n s ::
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:: first version
an avi of dieter's head with a quick map of a model's face projected
onto it. i was fairly happy with the way this had turned out,
but it was just too creepy, i wanted a bit more cartoony.
*requires divx |
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