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this game, which made it to within two months of being complete, was what i've been working on for the past year and a half. if you're not familiar with 100 bullets, it's a vertigo (DC) comic with an amazing on-going story. it's been voted best serialized comic. i've become a big fan of the series and the writer brian azzarello. you can find more about the comic here. on this game i held the role of technical character artist. basically i oversaw everything that had to do with characters under the approval of the art lead.

 


: a n i m a t i o n :
in-game cinematics - towards the end of the project i was tasked with animating all in game cinematics or cut-scenes. these differ from pre-rendered cinematics in that you are using actual in-game characters, levels and cameras creating animation "events" instead of one continuous anim. each one of these "events" becomes a part of that character's moveset and is then called up in code. MUCH more difficult than animating and hitting render!! these following anims are XBOX vid captures -therefore, no sound - so i put in subtitles, just like the days before the talkies! *requires divx 5.2

the poker room - the first cut scene of the game. cole breaks into the back of carter salk's (shown) casino and barges in on carter & his goons playing poker.

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scary g drive by - this opens up the city streets level. it was this anim that was the reason i developed my automatic car rigging scripts. they proved to come in handy since the vehicle went through a bunch of revisions. i woulda been ticked if i had to re-rig & re-animate this thing all those times!

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pool "scene" - snow (shown) discovers who killed her "mutha" - goldy petrovic. she sneaks into carter's mansion and confronts goldy in the hottub with his three girlfriends.

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more to come!