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:: b o o t s y c o l l i n s :: i was brought on to help out on the nba jam project at acclaim after vexx wrapped up. my first task was to model an in-game version of bootsy collins. bootsy had agreed to do the opening track (which is awesome - you should check it out in the game) and do some voice over work. while he didn't want to be featured in the game, he had agreed to have a cg likeness of him in the opening cinematic and have his character as an "unlockable" player. i created a home and away version of him with his famous "star" bass. screenshots were sent to philly so bootsy could approve them. as the story goes, bootsy and his lawyer looked at the models and decided they needed to increase the licensing fee. apparently his lawyer felt the likeness was too close and therefore had to bump up the cost for acclaim to feature it. i guess that's a compliment, at least i took it that way. needless to say, instead of ponying up the extra grip, acclaim brand & marketing decided to cut the cg bootsy and just go with the song & VO work - which turned out great. since this was cut from the game and never used, i've put it in my "personal projects" section since i plan on taking it further than i would have at work. i really enjoyed doing this character and i eventually want to do some sort of fun animation with him. watch for updates!...
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