:: a l i a s ::

  just as 100 bullets kicked off, the acclaim glencove studio started freaking out about getting things done for the alias game project. i and a few other artists were allocated for 6-8 weeks to help out with the england studio. my role was to create the lipsync for the HUD. the characters would pop up on a little screen and give you mission details and tips. there 650 lines of dialog!! at the time we were using a program called animeter from lipsync (now defunct). i was able to modify their reader scripts to create the maxfiles & auto genrated lipsync in one batch process. i also created a batch renderer for all these files, which you can find here. after the lipsync was done i created animations of various things to be shown on computer screens in the background during the pre-rendered cinematics.

 


the blood diamond:
   i don't have the dialog that went with this animation, but it was along the lines of anna of the k-directorate & rambaldi clan was going to try and steal this diamond. it has a special blood chamber in it & the blood within has some weird power. the animation played on a computer screen while the dialog was being spoken. it shows how the blood was inserted into the chamber.
the challenging part of this anim was getting the diamond to look "diamondy". i was happy with the way it turned out. if anyone wants the recipe, i'll post it & the matlib for it. just lemme know...

*requires divx 5.2 520k