:: b e a u t i f u l r o b o t ::

resume

Steev D. Kelly
email: steev@beautifulrobot.com

EXPERIENCE:

Midway Studios Austin
Austin, Tx
12/07 - Present
Character Team Lead – Unannounced Project

  • Scheduling of both character creation and animation teams (7-9 artists)
  • Weekly reporting of character team status
  • Day to day art direction for character quality
  • Training & documentation of best practices
  • Maintain character memory budgets, performance goals and prepare reports
  • Pipeline & tool workflow design
  • Long term planning of possible feature sets
  • Interview artist candidates
  • Mentor junior artists
  • Outsource management
  • Intra disciplinary communication

Midway Studios Austin
Austin, Tx
7/06 – 12/07
Lead Technical Artist – Unannounced Project

  • Character spec, rig & pipeline design
  • Prepare all characters for implementation into Unreal (rigging, skinning, materials, etc.)
  • Create productivity tools in Max & Photoshop for character & environmental artists
  • Training & documentation of best practices
  • Establish global naming convention
  • Create technical requirement docs and perforce specs for art outsourcing effort
  • Material optimization
  • Communicate with remote artists within Midway on adopted\shared systems
  • Learn, test & document new engine features
  • Interface with graphics programmers on possible immediate & longterm solutions

Midway Studios Austin
Austin, Tx
7/05 -7/06
Lead Technical Artist – Central Technology Group

  • Interface with remote teams in Seattle, Los Angeles, Chicago & the UK to communicate best practices & new engine (UE3) features as well as internally created features.
  • Create artist tools in MaxScript
  • Learn, test & document new engine features
  • Train teams on internal engine improvements & tools
  • Lead global technical artist biweekly teleconference

NCSoft
Austin, Tx
11/04 – 7/05
Lead Technical Artist – Central Technology Group

  • Support teams in Austin, Denver & Seoul using the proprietary engine with productivity & art asset pipeline tools.
  • Create custom character rigging solutions
  • Document new engine features & train artists
  • Communicate art needs to engine team

Acclaim
Austin, Tx
8/01 – 9/04
Lead Technical Character Artist

  • Character animator\modeler on several titles<
  • Develop scripted character rigging system used studio-wide
  • Create workflow tools in MaxScript for artists

Human Code / Sapient
Austin, Tx
2/99 – 7/01
3d Artist

  • Created art assets for several shipped PC titles

Education:
Art Institute of Dallas
Dallas, Tx
11/96 - 9/98
Associates Degree in Computer Animation
Honor Roll Student - 4.0 GPA

Piedmont Community College
Charlottesville, Va
1996
Computer Programming in C

Awards:
Art Employee of the Year – 2007
Midway Studios Austin

“Over The Top” award – April 2008
Midway Studios Austin

Dean’s Leadership Award
Art Institue of Dallas

Speaking Engagements:
3er Congreso de Animacion y Effectos Visuales
Mexico City
10/24/03

EGS – Electronic Game Show and Conference
Mexico City
10/24/03

Discreet Max 6 Launch Party
Mexico City
10/23/03